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Big UI pass towards looking/behaving like Emby. Deferred: music (needs
its own player + a real-time collaborative playlist - different enough
subsystem to be its own pass; sidebar/routing already treat it as a
first-class collectionType, page just says "not yet" for now).
Layout:
- client/js/shell.js: persistent sidebar (one entry per Emby library,
from GET /api/catalog/libraries which now also returns
collectionType) + a #mainContent the router swaps on navigation.
router.js made idempotent (start() safe to call more than once) so
a login -> shell boot can happen twice in one page lifetime (logout
then back in) without piling up duplicate hashchange listeners.
- app.js's boot() renders either the bare login screen or the full
shell depending on session state; login.js calls it again on
success instead of navigate() (no router running yet at that point).
Browsing, by collection type:
- views/home.js (route /home): a carousel of every active party
server-wide, a join-by-code fallback, then one "recently added"
carousel per non-music library (GET /api/catalog/libraries/:id/recent,
Emby's Items/Latest).
- views/library.js (route /library/:id): dispatches on collectionType -
movies/tvshows get the tile grid (Series tiles link into /series/:id
instead of starting a party directly), music gets an honest
placeholder.
- views/series.js (route /series/:id): season tabs + episode list
(new GET /api/catalog/series/:id/seasons and .../episodes, Emby's
/Shows/{id}/Seasons and /Episodes).
- tiles.js: poster-tile rendering shared by home.js and library.js so
they can't drift apart.
Episode queue / "next episode":
- POST /api/parties now builds a queue when starting from an episode
(fetches the rest of the series, from that episode onward) -
partyManager.js gained queue/queueIndex/advanceQueue.
- New WS message {type:"next"} (host-only) advances the queue and
broadcasts {type:"itemChanged", itemId, itemName, ...}; every client
reloads the player against the new item. player.js shows "Épisode
suivant" when hasNext, and auto-sends next() on the video's `ended`
event.
Player: language/subtitles/quality:
- New GET /api/catalog/item/:id/playback-options exposes PlaybackInfo's
MediaStreams as audio/subtitle track lists.
- master.m3u8 now forwards AudioStreamIndex/SubtitleStreamIndex/
MaxStreamingBitrate to PlaybackInfo; player.js has three <select>s
(host-only) that reload the stream at the same position on change.
Subtitles end up burned into the transcode (via SubtitleStreamIndex),
not a toggleable track - simpler than sidecar WebVTT for this pass.
"Quality" is a MaxStreamingBitrate ceiling, not true adaptive bitrate.
Verified by driving a browser against mocked /api/* responses (see
session history): sidebar renders/highlights correctly, home carousels
render (parties + one row per non-music library, music correctly
skipped), library grid dispatch works, series page season-tab
switching + episode list render and the season/episode navigation
flow works end to end. Real Emby response shapes for all of this
(Views' CollectionType, Seasons/Episodes, Items/Latest, PlaybackInfo's
MediaStreams) and the queue/track-picker protocol are NOT yet
confirmed against a live server - see docs/architecture.md.
Removed client/js/views/browse.js, superseded by home.js + library.js.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
83 lines
2.7 KiB
JavaScript
83 lines
2.7 KiB
JavaScript
// Party REST + realtime WebSocket - same origin as everything else, auth is
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// the session cookie (see embyApi.js), so no headers/tokens to pass around
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// here at all.
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async function apiFetch(path, options = {}) {
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const res = await fetch(path, {
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credentials: 'same-origin',
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...options,
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headers: { 'Content-Type': 'application/json', ...(options.headers || {}) }
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});
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if (!res.ok) {
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const body = await res.json().catch(() => ({}));
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throw new Error(body.error || `Request failed: ${res.status}`);
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}
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return res.json();
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}
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export async function listActiveParties() {
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const data = await apiFetch('/api/parties');
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return data.parties || [];
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}
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export function createParty(itemId) {
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return apiFetch('/api/parties', { method: 'POST', body: JSON.stringify({ itemId }) });
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}
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export function joinParty(joinCode) {
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return apiFetch(`/api/parties/${encodeURIComponent(joinCode)}/join`, { method: 'POST' });
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}
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export function leaveParty(partyId) {
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return apiFetch(`/api/parties/${partyId}/leave`, { method: 'POST' });
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}
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export function getParty(partyId) {
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return apiFetch(`/api/parties/${partyId}`);
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}
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/**
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* Opens the realtime connection for a party. Auth rides along on the
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* WebSocket's HTTP upgrade handshake as the session cookie (browsers attach
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* cookies to that handshake automatically for a same-origin URL) - so all
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* this needs to send is which party to join.
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*/
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export function connectParty(partyId, { onMembers, onPlaystate, onItemChanged, onError, onClose } = {}) {
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const proto = location.protocol === 'https:' ? 'wss://' : 'ws://';
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const ws = new WebSocket(proto + location.host + '/ws');
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ws.addEventListener('open', () => {
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ws.send(JSON.stringify({ type: 'join', partyId }));
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});
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ws.addEventListener('message', (evt) => {
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let msg;
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try { msg = JSON.parse(evt.data); } catch (err) { return; }
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if (msg.type === 'members' && onMembers) onMembers(msg.members);
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if (msg.type === 'playstate' && onPlaystate) onPlaystate(msg);
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if (msg.type === 'itemChanged' && onItemChanged) onItemChanged(msg);
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if (msg.type === 'error' && onError) onError(msg.message);
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});
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ws.addEventListener('close', () => { if (onClose) onClose(); });
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return {
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sendPlaystate(isPaused, positionTicks) {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'playstate', isPaused, positionTicks }));
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}
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},
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/** Host-only: advance the party's queue (e.g. to the next episode). */
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next() {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'next' }));
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}
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},
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leave() {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'leave' }));
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}
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ws.close();
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}
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};
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}
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