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Three changes requested:
1. Server proxies Emby, browser never talks to it directly. Login is
now POST /api/auth/login {username,password} on our own backend;
the backend calls Emby's AuthenticateByName server-side and mints
its own opaque session (httpOnly cookie), storing
{embyToken,userId,userName} in memory. The browser never sees or
holds a real Emby access token. Every other call - search, item
details, images, HLS streaming, party actions - goes to our own
/api/* origin, authenticated by that cookie; server/src/embyProxy.js
forwards to Emby server-side and streams the response back
(including a playlist-rewrite pass for HLS .m3u8 so hls.js never
gets handed a URL pointing at Emby directly). This also sidesteps
the CORS problem the previous direct-to-Emby design had.
2. EMBY_SERVER_URL is backend-only config (.env.example); the login
form no longer asks for a server address at all.
3. client/css/app.css now uses colors read directly off the live Emby
server's own dark theme (--theme-primary-color-* etc, fetched via a
JS probe against the running client, not guessed): accent green
#52b54b/#6ccf65, near-black background #151216.
Tested for real: ran the server locally against the actual
EMBY_SERVER_URL and submitted intentionally-wrong credentials through
the UI - confirmed the full round trip (browser -> our backend -> real
Emby -> real 401 -> our error message) with no CORS issue, since it's
all server-to-server now. Login itself hasn't been exercised with real
credentials, so catalog/streaming remain unverified - see
docs/architecture.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
71 lines
2.3 KiB
JavaScript
71 lines
2.3 KiB
JavaScript
// Party REST + realtime WebSocket - same origin as everything else, auth is
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// the session cookie (see embyApi.js), so no headers/tokens to pass around
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// here at all.
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async function apiFetch(path, options = {}) {
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const res = await fetch(path, {
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credentials: 'same-origin',
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...options,
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headers: { 'Content-Type': 'application/json', ...(options.headers || {}) }
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});
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if (!res.ok) {
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const body = await res.json().catch(() => ({}));
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throw new Error(body.error || `Request failed: ${res.status}`);
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}
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return res.json();
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}
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export function createParty(itemId) {
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return apiFetch('/api/parties', { method: 'POST', body: JSON.stringify({ itemId }) });
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}
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export function joinParty(joinCode) {
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return apiFetch(`/api/parties/${encodeURIComponent(joinCode)}/join`, { method: 'POST' });
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}
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export function leaveParty(partyId) {
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return apiFetch(`/api/parties/${partyId}/leave`, { method: 'POST' });
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}
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export function getParty(partyId) {
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return apiFetch(`/api/parties/${partyId}`);
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}
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/**
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* Opens the realtime connection for a party. Auth rides along on the
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* WebSocket's HTTP upgrade handshake as the session cookie (browsers attach
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* cookies to that handshake automatically for a same-origin URL) - so all
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* this needs to send is which party to join.
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*/
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export function connectParty(partyId, { onMembers, onPlaystate, onError, onClose } = {}) {
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const proto = location.protocol === 'https:' ? 'wss://' : 'ws://';
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const ws = new WebSocket(proto + location.host + '/ws');
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ws.addEventListener('open', () => {
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ws.send(JSON.stringify({ type: 'join', partyId }));
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});
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ws.addEventListener('message', (evt) => {
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let msg;
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try { msg = JSON.parse(evt.data); } catch (err) { return; }
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if (msg.type === 'members' && onMembers) onMembers(msg.members);
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if (msg.type === 'playstate' && onPlaystate) onPlaystate(msg);
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if (msg.type === 'error' && onError) onError(msg.message);
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});
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ws.addEventListener('close', () => { if (onClose) onClose(); });
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return {
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sendPlaystate(isPaused, positionTicks) {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'playstate', isPaused, positionTicks }));
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}
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},
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leave() {
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if (ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({ type: 'leave' }));
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}
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ws.close();
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}
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};
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}
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