- UI wording: "Watch party" = classic video, "Listen party" = classic audio, "Lounge party" = static party (tab, page, create buttons, toasts/confirms, server error messages); code names are unchanged - home: "Parties en cours" with a Watch party / Listen party badge on each card - music launch buttons say "Lancer une listen party"; a failed tile launch now restores its own label instead of always "watch party" Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
174 lines
7.3 KiB
TypeScript
174 lines
7.3 KiB
TypeScript
import './Home.css';
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import html from './Home.html';
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import { getLibraries, getRecentItems } from '../../api/embyApi';
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import { connectLobby, createParty, joinParty } from '../../api/party';
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import { getActiveMusicPartyId } from '../../musicBar/MusicBar';
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import { navigate } from '../../router';
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import { escapeHtml, tileHtml, wireTileButtons } from '../../tiles';
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import { LOADING_HINT } from '../../loading';
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import { showToast } from '../../toast';
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import type { LobbyPartyDto } from '../../types';
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export function renderHome(root: HTMLElement): () => void {
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root.innerHTML = html;
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// Live, not a one-shot fetch: the list (and each card's host/member count)
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// updates the moment anything changes anywhere - see
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// server/src/realtime/SocketGateway.ts's "lobby" room. The elapsed-time
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// label is the one piece that ticks purely client-side (from
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// createdUtc) - no point re-pushing from the server once a second just
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// for a clock.
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// A static watch party's sessions live in their own tab
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// (views/staticParties), not here - this list is classic parties only.
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const lobby = connectLobby((parties) => renderParties(root, parties.filter((p) => !p.staticPartyId)));
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const elapsedTimer = window.setInterval(() => updateElapsedLabels(root), 1000);
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loadRecentSections(root);
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// Called by router.ts before rendering whatever comes next - stops the
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// lobby socket and the ticking clock from running after you've
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// navigated away (see docs/architecture.md's memory-leak writeup).
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return function cleanup() {
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lobby.disconnect();
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clearInterval(elapsedTimer);
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};
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}
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function renderParties(root: HTMLElement, parties: LobbyPartyDto[]): void {
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const section = root.querySelector('#partiesSection') as HTMLElement | null;
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const list = root.querySelector('#partiesCarousel');
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if (!section || !list) return; // navigated away mid-flight
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if (!parties.length) {
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section.hidden = true;
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list.innerHTML = '';
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return;
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}
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// A music party this browser tab is already attached to (see
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// musicBar/MusicBar.ts) has nothing useful for "Rejoindre" to do -
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// you're already listening, right now, via the bar already on screen.
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// Video has no equivalent case to check: its player is a full-screen
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// takeover, so you can't be looking at this list while inside one -
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// only leaving ever brings you back here, at which point you're not a
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// member any more either.
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const myMusicPartyId = getActiveMusicPartyId();
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section.hidden = false;
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list.innerHTML = parties.map((p) => `
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<div class="partyCard">
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<img class="${p.mediaType === 'music' ? 'partyCardArt--square' : ''}" src="${p.itemImageUrl || ''}" alt="" onerror="this.classList.add('noImage')" />
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<div class="partyCardInfo">
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<span class="partyKind partyKind--${p.mediaType}">${p.mediaType === 'music' ? 'Listen party' : 'Watch party'}</span>
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<strong>${escapeHtml(p.itemName || '')}</strong>
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<span class="hint">
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${escapeHtml(p.hostUserName || '')} · ${p.memberCount} participant${p.memberCount > 1 ? 's' : ''}
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· <span class="elapsed"
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data-created="${p.createdUtc}"
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data-position-ticks="${p.positionTicks ?? ''}"
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data-paused="${p.isPaused ? '1' : '0'}"
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data-position-updated="${p.positionUpdatedUtc ?? ''}"
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>--:--</span>
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</span>
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</div>
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${p.partyId === myMusicPartyId
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? '<span class="hint partyCardMine">En écoute</span>'
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: `<button class="joinPartyBtn" data-party-id="${p.partyId}">Rejoindre</button>`}
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</div>
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`).join('');
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list.querySelectorAll<HTMLButtonElement>('.joinPartyBtn').forEach((btn) => {
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btn.addEventListener('click', async () => {
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btn.disabled = true;
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try {
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// Actually register as a member before navigating - the player's
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// realtime "join" is rejected server-side otherwise (you'd load
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// the video but never get added to the members list or sync).
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await joinParty(btn.dataset.partyId as string);
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navigate(`/party/${btn.dataset.partyId}`);
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} catch (err) {
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showToast((err as Error).message, { variant: 'error' });
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btn.disabled = false;
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}
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});
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});
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updateElapsedLabels(root);
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}
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const TICKS_PER_SECOND = 10000000; // Emby/.NET convention: 1 tick = 100ns, same as everywhere else this app touches durations/positions
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/**
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* Ticks every visible party card's "elapsed" label once a second, purely
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* client-side between lobby broadcasts - same "snapshot + local tick"
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* shape as the player's own position sync and MusicQueueService's
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* getElapsedSeconds(), rather than the server pushing this every second
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* for every party on every home-page tab.
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*
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* A video party (positionTicks present - see LobbyPartyDto) shows the
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* host's actual playback position, frozen while paused: this used to
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* just be `now - createdUtc`, which kept climbing even while the movie
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* itself was paused - technically "how long the party's existed", but
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* misread as (and reported as) the movie's own elapsed time, which it
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* only ever matched by coincidence, before anyone paused. A music party
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* (positionTicks null - there's no single "elapsed" across a rotating
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* queue) still falls back to that same createdUtc-based party age.
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*/
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function updateElapsedLabels(root: HTMLElement): void {
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const now = Date.now();
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root.querySelectorAll<HTMLElement>('.elapsed').forEach((el) => {
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if (el.dataset.positionTicks) {
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const positionMs = (Number(el.dataset.positionTicks) / TICKS_PER_SECOND) * 1000;
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const isPaused = el.dataset.paused === '1';
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const updatedUtc = Number(el.dataset.positionUpdated);
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const elapsedMs = isPaused ? positionMs : positionMs + (now - updatedUtc);
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el.textContent = formatElapsed(elapsedMs);
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return;
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}
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const created = Number(el.dataset.created);
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if (!created) return;
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el.textContent = formatElapsed(now - created);
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});
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}
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function formatElapsed(ms: number): string {
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const totalSeconds = Math.max(0, Math.floor(ms / 1000));
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const h = Math.floor(totalSeconds / 3600);
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const m = Math.floor((totalSeconds % 3600) / 60);
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const s = totalSeconds % 60;
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const pad = (n: number) => String(n).padStart(2, '0');
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return h > 0 ? `${h}:${pad(m)}:${pad(s)}` : `${m}:${pad(s)}`;
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}
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async function loadRecentSections(root: HTMLElement): Promise<void> {
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const container = root.querySelector('#recentSections') as HTMLElement;
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let libraries;
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try {
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libraries = await getLibraries();
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} catch {
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container.innerHTML = '<p class="error">Impossible de charger les bibliothèques Emby.</p>';
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return;
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}
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for (const lib of libraries) {
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const section = document.createElement('section');
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section.className = 'section';
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section.innerHTML = `<h2>Ajouts récents - ${escapeHtml(lib.name)}</h2><div class="carousel">${LOADING_HINT}</div>`;
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container.appendChild(section);
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getRecentItems(lib.id)
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.then((items) => {
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if (!items.length) {
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section.remove();
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return;
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}
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const carousel = section.querySelector('.carousel')!;
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carousel.innerHTML = items.map(tileHtml).join('');
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wireTileButtons(carousel, async (itemId) => {
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const party = await createParty(itemId);
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navigate(`/party/${party.partyId}`);
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});
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})
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.catch(() => section.remove());
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}
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}
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