Checked the app's Emby-API assumptions directly against Emby's own
real OpenAPI spec (swagger.emby.media, pointed at a real server) after
a "watch status per user seems broken" report.
PlaystateService.reportProgress was wrong: POST
/Users/{UserId}/PlayingItems/{Id}/Progress does exist at that exact
path, but the spec declares PositionTicks/IsPaused as *query string*
parameters, not body fields - and a third parameter, MediaSourceId, is
*required* and wasn't being sent at all. The request body schema this
endpoint does list (Api.OnPlaybackProgress) covers unrelated fields
(PlaylistIndex/Shuffle/SleepTimerMode/...), none of these. So the
original guess sent PositionTicks/IsPaused somewhere Emby never reads
them, while omitting a parameter required just to accept the call -
almost certainly meaning every progress report was failing outright,
silently (best-effort by design, so nothing broke loudly).
Fixed: reportProgress now sends MediaSourceId/PositionTicks/IsPaused
as query parameters, no body at all. MediaSourceId comes from
PartyStreamService's own cache - CatalogService.negotiateStreamTarget
already resolves a real one for every party's shared stream
negotiation, so PartyStreamService now caches it alongside the target
path (negotiateStreamTarget's return type changed from a bare string
to {targetPath, mediaSourceId}) and exposes it read-only via a new
getCachedMediaSourceId(partyId) - deliberately passive, never triggers
a negotiation of its own, so a party where no one has started
playback yet this session simply has nothing to report; index.ts's
sweep skips it rather than paying for an extra PlaybackInfo round trip
every tick just for this.
While checking this, the other two flagged Emby-API assumptions (the
ffmpeg direct-stream URL, the /Playlists/{Id}/Items endpoint) were
re-checked against the same real spec too - both already correct, no
missing required parameter, consistent with them having been tried
for real successfully before.
Updated the 5 negotiateStreamTarget call sites in catalogService.test
to read the new {targetPath, mediaSourceId} shape, the 7
negotiateStreamTarget mocks in partyStreamService.test to return it
(plus 2 new tests: cache exposes mediaSourceId, a failed response
drops it too), rewrote playstateService.test's request-shape
assertions for query params instead of a body, and re-pointed
embyClient.test's generic body-encoding test at an arbitrary example
instead of implying it's still PlaystateService's real shape.
Verified: full typecheck/test/build (92/92 tests). docs/architecture.md
and README.md updated - the "Sync watch-party progress back to Emby"
section now documents the confirmed-wrong-then-fixed shape instead of
a standing TODO(verify), and README's "Not verified" paragraph moves
this (and the other two, now-confirmed) assumptions to "Resolved".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
286 lines
16 KiB
Markdown
286 lines
16 KiB
Markdown
# Watch Party for Emby
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A standalone web app for watching the same title, in sync, with other users
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of the same Emby server. It reads your Emby catalog and streams your Emby
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media, but it's its own app with its own player — not an Emby plugin.
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See [docs/architecture.md](docs/architecture.md) for the full design,
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including why this replaced an earlier Emby-plugin attempt (still in
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[src/WatchParty/](src/WatchParty/) for reference — see below).
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## How it works
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1. Sign in with your Emby account (just username/password — the server
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address is fixed server-side, see Deploying below).
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2. A sidebar lists your Emby libraries (movies, TV, music, music videos,
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playlists if you have any — anything else Emby might have, like
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photos or a boxset collection, isn't shown); the home page shows every ongoing
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watch party live (host, how long it's been running, member count) plus a
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"recently added" row per library, Emby-style. No join codes — if a party
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is running, it's already on the list, updating in real time.
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3. Pick a movie/episode tile and hit "Lancer une watch party" (or drill into
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a Series' seasons/episodes first) — you become the host — or hit
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"Rejoindre" on any party already listed on the home page. Already
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connected to that same party from another device? You're asked to
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confirm before it gets disconnected — reconnecting from the same
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device (a reload, a second tab) never asks.
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4. The host's play/pause/seek drives everyone else's player automatically;
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starting from an episode queues the rest of the series so the host can
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just hit "Épisode suivant" instead of restarting a party each time. If
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the host leaves, the party hands off to another member automatically
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(their player unlocks live, no reload needed) — only closing once
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everyone's gone. Everyone also shares the exact same stream from
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Emby — one transcode per party, not one per person — so the host's
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language/quality pick applies for the whole party too.
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5. Everyone present shows up as a small avatar overlay on the video (their
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initials, on the player itself). If you're not the host, a small
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toolbar lets you ask the host to pause or resume — everyone sees the
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request, including the host, without needing chat.
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6. Subtitles are a host-only, party-wide pick too, like the
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language/quality pick above — the host picks one (or "Aucun") and
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everyone's player follows. Any text-based track just renders
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natively in each viewer's own browser, in sync (no reload, no extra
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server load — only *which* one is synced). A Blu-ray/DVD-style image
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subtitle (PGS/VobSub/DVB) is different — picking one has this app's
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own ffmpeg burn it into the video, shared live by everyone in the
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party, which does restart the stream for everyone since the video
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itself changes.
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7. Music works differently, on purpose: pick a track (browsing Artist →
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Album → Track) to start a listening party. There's no host for
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playback — anyone can add more tracks to the shared queue at any time,
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anyone can pause/resume, and skipping the current track needs a
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majority vote from whoever's currently listening. The player itself is
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a persistent bar docked at the bottom of the screen, not a page — the
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sidebar and the rest of the app stay fully usable while it plays, so
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adding more tracks is just browsing to an album and clicking a track
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(its button reads "Ajouter à la file" instead of "Écouter ensemble"
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once a party's already going). Starting or joining a video watch party
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always leaves the listen party first — the two don't run at once.
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8. A playlist works the same idea as a series: open it to see what's
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inside, then "Lancer cette playlist" starts one party pre-loaded with
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everything in it — a video queue if it's movies/episodes, or the
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participative music queue if it's tracks.
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9. While you're in a party, your own progress is quietly pushed back to
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your own Emby account (resume position, last-played state) — so
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opening Emby's own app afterward reflects what you actually watched
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or listened to, not just this app's own memory of it.
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Everything — catalog, images, video, audio, sync — flows through this
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app's own backend, which proxies whatever it needs from Emby server-side.
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The browser never talks to Emby directly and never holds an Emby access
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token; it only ever has a session cookie for this app.
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## Status
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Login, and the rendering/navigation logic for every page (sidebar, home,
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library, series, artist/album, both players), have been exercised end to
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end (login against the real Emby server with intentionally-wrong
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credentials; the pages against mocked API responses; the music queue's
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timer/vote/pause logic against the real server modules directly - no Emby
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involved there at all). See
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[docs/architecture.md](docs/architecture.md#assumptions-to-verify) for
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exactly what that does and doesn't confirm — the real Emby response shapes
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this now depends on (library `CollectionType`, seasons/episodes, artists/
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albums/tracks, `PlaybackInfo`'s media streams) and actual HLS playback
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(video or audio) are still unverified.
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The TypeScript rewrite itself is separately verified: both projects
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type-check in strict mode, the server has a real automated test suite
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(`server/test/*.test.ts`, Node's built-in test runner, see Running
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locally below) covering the party lifecycle, the music queue's
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timer/vote/pause behavior, the socket protocol, and the catalog/streaming
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overrides, and the compiled+bundled client was driven through every page
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and both players end to end (mocked network/Socket.IO) in a real browser.
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CI (Forgejo Actions) runs that same typecheck+test+build sequence on
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every push and gates the Docker image publish on it passing — see
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[docs/architecture.md](docs/architecture.md#continuous-integration).
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**Not verified**: an actual `docker build` of the new multi-stage
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Dockerfile - this dev environment has no Docker - so treat the first real
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build as the thing to double-check, even though it mirrors exactly the
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`npm run build` commands already confirmed working locally for both
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projects. Same caveat for the self-hosted ffmpeg burn-in pipeline (see
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docs/architecture.md): no ffmpeg binary is reachable here, so while its
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pure logic (stream-index conversion, session lifecycle) is unit-tested
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with `child_process.spawn` mocked, the actual command against a real
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PGS file has never run in this environment. Treat the first real
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attempt at a Blu-ray-style subtitle as the thing to double-check here.
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**Resolved**: three Emby-API assumptions that used to be listed here as
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unconfirmed (the ffmpeg direct-stream URL, the Playlists endpoint, the
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Emby-playstate sync endpoint) were all checked directly against Emby's
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own real OpenAPI spec. Two matched exactly. The third - playstate sync
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- didn't: `PositionTicks`/`IsPaused` were being sent as a JSON body,
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but Emby expects them as query parameters, alongside a required
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`MediaSourceId` that wasn't being sent at all - meaning every progress
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report was almost certainly failing outright. Fixed - see
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docs/architecture.md's "Sync watch-party progress back to Emby"
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section for the full story. The one-shared-stream-per-party work is a
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different kind of unverified: its own Emby API calls were already live,
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confirmed code, just newly shared instead of per-viewer - what's untested is behavior
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under real multi-viewer load (whether a dead Emby session actually
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surfaces as an HTTP failure the way the cache-invalidation logic
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assumes, how a real transcode's seek handling feels once several
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viewers depend on the exact same one).
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## Project layout
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Both `server/` and `client/` are TypeScript now (see
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[docs/architecture.md](docs/architecture.md#typescript-and-a-service-oriented-architecture)
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for the why and the migration itself) - each its own project with its own
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`package.json`/`tsconfig.json`/build step; `server/src` and `client/src`
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are the only source of truth, `server/dist`/`client/dist` are generated
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(gitignored) and never hand-edited.
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```
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server/ Node.js + Express + Socket.IO backend: proxies ALL Emby
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access (auth, catalog, images, HLS streaming) and
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coordinates party/room state + realtime sync. The
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browser only ever talks to this. TypeScript, compiled by
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tsc to server/dist.
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src/index.ts Express app + route wiring only - thin,
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delegates to the services below
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src/config.ts env-derived config (EMBY_SERVER_URL, PORT)
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src/types.ts shared interfaces (Party, ItemDto, the
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Socket.IO event maps, ...)
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src/Logger.ts party/stream lifecycle logging
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src/emby/EmbyClient.ts low-level Emby HTTP + response proxying (incl. HLS)
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src/services/AuthService.ts server-side login + session store
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src/services/CatalogService.ts all Emby browsing/streaming + DTO shaping
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src/services/PartyService.ts in-memory party lifecycle (video queue, host handoff)
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src/services/MusicQueueService.ts participative music queue - see docs/architecture.md
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src/realtime/SocketGateway.ts Socket.IO protocol (see comments in the file)
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client/ Frontend: TypeScript, esbuild-bundled to client/dist
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(one app.js + one app.css - see client/build.mjs).
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Talks only to server/ - never to Emby directly. Each
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view is its own folder colocating its .ts/.html/.css.
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src/app.ts entry point - registers routes, boots the app
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src/router.ts tiny hash router (unchanged in spirit - see docs)
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src/types.ts shared interfaces (client-side copies of the
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server's DTO shapes - see docs/architecture.md)
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src/api/embyApi.ts calls our own /api/catalog/* + auth routes
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src/api/party.ts our own backend's party REST + Socket.IO client
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src/tiles.ts + tiles.css poster-tile rendering shared by home/library/artist
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src/styles/ base.css (global reset/vars/primitives) +
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small shared component styles (presence,
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detail header, track list)
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src/shell/Shell.* persistent sidebar + #mainContent the router swaps
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src/musicBar/MusicBar.* persistent bottom-bar listen party - NOT a route,
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mounted once by Shell.ts so it survives navigation
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(see docs/architecture.md's "Music bar" section)
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src/views/login/Login.* sign-in form
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src/views/home/Home.* live parties carousel + per-library "recently added"
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src/views/library/Library.* one library's tile grid (or artist grid, for music)
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src/views/series/Series.* Series detail + season tabs + episode list
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src/views/artist/Artist.* one artist's albums
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src/views/album/Album.* one album's tracks - each track starts or queues
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onto the active listen party (see musicBar/ above)
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src/views/player/Player.* the /party/:id route's dispatcher (video takeover,
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or hands off to musicBar/ + bounces back for music)
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src/WatchParty/ The earlier Emby-plugin attempt (C#, unrelated to the
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TypeScript above). Builds fine and installs, but Emby
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has no supported extension point for a player button,
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and even menu integration required reverse-engineering
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undocumented internals - see docs/architecture.md for
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the full story. Kept for reference; not the active
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direction.
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docs/architecture.md full design doc for the standalone app
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```
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## Running locally
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Both projects need `npm install` once; the server needs the client
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already built at least once (it serves `client/dist` as static files).
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```bash
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cd client && npm install && npm run build && cd ..
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cd server && npm install && npm run build
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EMBY_SERVER_URL=https://your-emby-server npm start
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```
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Then open `http://localhost:3000`.
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For active development, `client`'s `npm run watch` rebuilds on save, and
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`server`'s `npm run dev` runs the server straight from TypeScript via
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`tsx` (no separate compile step needed while iterating) - run both in
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separate terminals.
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Server tests (`server/test/*.test.ts`, Node's built-in test runner, no
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extra dependencies or compile step):
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```bash
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cd server && npm test
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```
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`server`'s `npm run typecheck` also covers `server/test/`, not just `src/`
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(see `tsconfig.test.json`).
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## Deploying
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Build the Docker image from the **repo root** (it needs both `server/` and
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`client/`) - the Dockerfile compiles both TypeScript projects itself in a
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build stage, so nothing needs building beforehand:
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```bash
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docker build -f server/Dockerfile -t watchparty .
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docker run -d --name watchparty -p 3000:3000 -e EMBY_SERVER_URL=https://theater.media.kyuno.fr watchparty
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```
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Then put it behind your existing reverse proxy like everything else
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(`theater.media.kyuno.fr`, `git.dev.kyuno.fr`, ...), e.g.
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`watchparty.kyuno.fr` → `http://<container>:3000`.
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## Roadmap
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- [x] Design + scaffold the standalone app
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- [x] Proxy all Emby access server-side; Emby-themed UI (sidebar, carousels)
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- [x] TV show navigation (Series → Seasons → Episodes) + episode auto-queue
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- [x] Player language/subtitle/quality pickers (all three are now
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host-only, party-wide choices — see docs/architecture.md's "One
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shared Emby stream per party" and "Text subtitles join burn-in as
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a party-wide, host-only pick")
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- [x] Socket.IO instead of raw WebSockets; fixed two real memory leaks
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(dead-connection cleanup server-side, view teardown on navigation
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client-side) — see docs/architecture.md
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- [x] Live "watch parties en cours" list (host, elapsed time, member count),
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live host handoff, no join codes
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- [x] Presence overlay (avatars) + a request toolbar (pause/resume) in the
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player — see docs/architecture.md
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- [x] Device detection: reconnecting from the same device is silent, a
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genuinely different device asks to confirm before disconnecting the
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other one — see docs/architecture.md
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- [x] Server-side logging of the party lifecycle (create/join/leave/destroy,
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host handoff, play/pause, pause requests) — see docs/architecture.md
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- [x] Music: dedicated player, Artist/Album/Track browsing, participative
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queue (free add, vote-to-skip, no host) — see docs/architecture.md
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- [x] Full TypeScript rewrite (client + server), component-style client
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views (.ts/.html/.css each), server-side singleton services per
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feature — see docs/architecture.md
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- [x] Automated server test suite (`node:test`) + CI job gating the Docker
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publish on typecheck+test+build passing — see docs/architecture.md
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- [x] Music player as a persistent bottom bar instead of a page — browse
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and queue tracks while listening; starting a video party always
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leaves the listen party first — see docs/architecture.md
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- [x] Self-hosted ffmpeg burn-in for PGS/image subtitles (Emby's own
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transcode can't render these as text) — one shared stream per
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party, host-driven — see docs/architecture.md
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- [x] Browse Emby playlists and launch one as a pre-queued party (video
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queue or the participative music queue) — see docs/architecture.md
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- [x] Sync watch-party progress back to Emby's own PlaystateService, per
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member's own account — see docs/architecture.md
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- [x] One shared Emby stream per party instead of one per viewer — see
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docs/architecture.md
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- [x] Text subtitle choice joins burn-in as a host-only, party-wide pick
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(was still each viewer's own local choice until now); fixed the
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audio picker briefly showing an empty option on first load — see
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docs/architecture.md
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- [ ] Try a full party end-to-end with two real accounts (still the main gap)
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- [ ] Tune transcoding target / support direct play when possible
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No chat, no OIDC — deliberately out of scope (Emby-only auth was the
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explicit choice; see docs/architecture.md).
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## License
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MIT — see [LICENSE](LICENSE).
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