Traced the exact "Cannot read properties of undefined (reading
lifeCycleAbortSignal)" error by fetching the target server's actual
viewmanager.js and pluginmanager.js directly (both are unauthenticated
static JS) instead of guessing further from docs.
Root cause: Emby's modern ViewManager (v4.10.0.40) only creates a
view.controller - required before it calls any lifecycle method on
the view - when the view's root element has a data-controller
attribute resolving to an AMD module via
pluginManager.getConfigurationResourceUrl(). partyPage.html never had
one (only the legacy data-role="page" attribute), so
newView.controller stayed undefined and getResumeOptions crashed
reading a property off it. configPage.html (the admin settings page)
apparently survives without this because dashboard pages go through a
different/older loading path.
Fix: added data-controller="__plugin/WatchPartyRoomController" to
partyPage.html, and a third PluginPageInfo/embedded resource
(partyPageController.js) - a minimal AMD module for it to resolve to.
ViewManager mixes in baseview.js's onResume/onPause/lifeCycleAbortSignal
automatically since this controller doesn't define its own, so it only
needs to exist.
Also checked (live JS probe, not a guess): pluginmanager.js has a
hardcoded plugin-id allowlist (allowPluginPages), but it's bypassed
whenever appHost.supports('restrictedplugins') is falsy - confirmed
falsy here, so it isn't blocking anything on this server's web client.
docs/architecture.md updated with the full trace for posterity.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
16 KiB
Architecture
Goals
- Watch the same title, at (roughly) the same time, as other users on the same Emby server.
- Don't require anyone to change how they watch — no new client, no browser extension, no modified apps. People keep using whatever Emby app they already use.
- Ship as a single Emby Server plugin.
Non-goals (for v1)
- Frame-accurate sync. A few seconds of drift between corrections is acceptable — that's inherent to the "generic remote control" approach (see below), and is a conscious tradeoff, not an oversight.
- A shared/forced "host controls everyone" model. The chosen model (see "Control model" below) is: everyone keeps their own play/pause/seek controls; the party only shares a reference position to resync against.
- Cross-server parties, chat, reactions. Possible later, not in v1 — see Roadmap in the README.
The key idea: reuse Emby's existing remote-control commands
Emby already has an authoritative-session model for "cast" / "remote control
another device" style features: ISessionManager tracks every active
session's playback state, and a session can be commanded via
SendPlaystateCommand (Play, Pause, Unpause, Seek, ...) or
SendGeneralCommand. This already exists in Emby Server and, to whatever
extent each client supports being remote-controlled at all (most official
clients do, since it's how casting/remote-play works), in the clients too.
So instead of building a new synchronized player, this plugin is mostly a coordinator sitting on top of that existing mechanism:
- Track which sessions belong to which "party".
- Watch each member's reported position/pause state (the same data Emby's own "Now Playing" / dashboard already reads).
- When a member drifts too far from the party's reference position, or its pause state disagrees with the reference, send the same kind of Seek/Pause/Unpause command Emby would send for ordinary remote control.
Sources consulted while designing this:
- How to build a Server Plugin — project setup,
BasePlugin<T>,IServerEntryPoint. - Creating Api Endpoints — the
IService/[Route]/IReturn<T>REST pattern. - Emby plugin dev docs — confirms
netstandard2.0, .NET Core/Mono runtimes. MediaBrowser.Server.Coreon NuGet — package to reference; latest published at research time was4.9.1.90.- Emby community thread on remote-controlling seek, and Jellyfin's (Emby-derived)
SessionManager.cs— shape ofSendPlaystateCommand(controllingSessionId, sessionId, PlaystateRequest, CancellationToken)andPlaystateRequest { Command, SeekPositionTicks, ControllingUserId }.
Control model
Design decision: each participant keeps their own player and controls; the party only shares a reference position to resync against. Concretely:
- Nobody's play/pause/seek is disabled. You control your own playback exactly like you always do.
- One member is the reference (the host, by default — falls back to whoever's left if the host leaves). The server treats the reference session's reported position/pause state as ground truth for the party.
- Other members get corrected against the reference:
- Pause/unpause is mirrored immediately (configurable —
SyncPausePlay, on by default): if the reference pauses, everyone gets aPausecommand; if it unpauses, everyone getsUnpause. - Position drift beyond a threshold is corrected with a
Seek, on a cooldown so a shaky connection doesn't cause a stream of seek commands (DriftThresholdSeconds,ResyncCooldownSeconds). - Anyone can also hit "Resync me now" in the control panel for an immediate correction, bypassing the cooldown.
- Pause/unpause is mirrored immediately (configurable —
This deliberately does not try to stop someone from pausing or seeking locally — it just keeps pulling things back toward the reference. That fits "loose sync via existing remote-control commands" much better than trying to fight every local action.
Sync algorithm
Runs on a timer (SyncTickSeconds, default 5s) inside PartySyncEntryPoint,
per active party:
reference = party.Members[party.ReferenceUserId]
referencePos = reference.EstimatedPositionTicks(now) # extrapolated if playing
for member in party.Members, excluding reference:
if SyncPausePlay and member.IsPaused != reference.IsPaused:
send Pause/Unpause to member's session
continue
if now - member.LastResyncUtc < ResyncCooldownSeconds:
continue # give the last correction time to take effect
drift = abs(member.EstimatedPositionTicks(now) - referencePos)
if drift > DriftThresholdSeconds:
send Seek(referencePos) to member's session
EstimatedPositionTicks extrapolates from the last known position using
elapsed wall-clock time when playing, so members aren't marked "drifted" just
because their last progress event was a few seconds ago.
Position/pause state itself comes from Emby's own session events
(ISessionManager.PlaybackStart / PlaybackProgress / PlaybackStopped) —
the plugin doesn't poll clients itself.
Which session is "mine"?
The trickiest part of gluing "a user" to "a specific playback session", since one user can have several active sessions (phone + TV + browser tab).
v1's blunt heuristic (WatchPartyService.FindCallerSession): when you
create/join a party, the server looks at your currently active sessions,
keeps the ones actually playing something (and, when joining, playing the
same item as the party), and picks the most recently active one. Good
enough for "one person, one device, actively watching" — the expected case —
but it's a real limitation if you're doing something else on a second device
at the same time. Documented here rather than hidden.
Components
src/WatchParty/
Plugin.cs BasePlugin<PluginConfiguration> + both plugin pages (see GetPages())
Configuration/
PluginConfiguration.cs defaults (drift threshold, cooldown, etc.)
configPage.html admin settings page (Dashboard > Plugins > Watch Party)
partyPage.html the actual feature: create/join, member list, resync/leave -
EnableInUserMenu=true, so regular users see it too
Parties/
Party.cs party id, join code, item id, host/reference user, members
PartyMember.cs per-member session id + last known position/pause + EstimatedPositionTicks
PartyManager.cs in-memory store (ConcurrentDictionary); create/join/leave/lookup
Sync/
PartySyncEntryPoint.cs IServerEntryPoint: session event wiring + the tick loop above
Api/
WatchPartyService.cs REST endpoints (create/join/leave/get/resync), called from
partyPage.html via the Emby web client's own ApiClient
Parties are in-memory only — a server restart clears them. That's fine for v1: a party is meant to live for one watch session, not persist for weeks.
The party UI is a real Emby plugin page (Configuration/partyPage.html,
registered in Plugin.cs via IHasWebPages.GetPages()), not a separate
web app. PluginPageInfo turns out to support exactly this: setting
EnableInUserMenu = true (Plugin.cs) surfaces the page to regular users, not
just admins — the same mechanism as the admin settings page
(configPage.html), just with different visibility flags. This was not
obvious from the official docs (which only cover the admin/dashboard case) —
confirmed instead via reflection on the real PluginPageInfo type (it has
EnableInMainMenu, EnableInUserMenu, MenuSection, MenuIcon,
IsMainConfigPage) and an Emby community thread showing another plugin using
EnableInUserMenu = true in practice.
Two consequences of doing it this way instead of a standalone page:
- No separate login: the page runs inside the already-authenticated Emby web
client and just calls the global
ApiClient, the same as the admin settings page already did. There's no server URL / username / password form, no token stored anywhere by this plugin. - Known limitation: this reaches the Web browser and Electron desktop
client only. Official mobile/TV apps allowlist which plugin pages they
render client-side (independent of what the server exposes), so the page
won't show up there without changes on the client side that aren't
realistic to make from this plugin. Playback sync itself (the
SendPlaystateCommandnudges) still works on any client regardless — it's only the page to create/join a party that's Web/Electron-only.
An earlier version of this plugin shipped a fully standalone web app
(web/control-panel/, its own login form, served via custom
GET /WatchParty/app routes) to sidestep exactly this uncertainty. It was
removed once EnableInUserMenu was confirmed to work — see git history if
you ever need the standalone version back (e.g. to reach a client where the
integrated page doesn't show up).
Assumptions to verify
Update: the .NET SDK is now installed and src/WatchParty builds clean
(0 errors, 0 warnings) against the real MediaBrowser.Server.Core /
MediaBrowser.Common 4.9.1.90 assemblies, restored from NuGet. Most of the
list below turned out right on the first guess; a few didn't, and were fixed
by reading the actual assemblies (via .NET reflection) and then letting the
compiler confirm. Keeping the history here since it's a useful map of where
this SDK surprises you.
Confirmed correct as originally written (compiled with no changes needed):
BasePlugin<T>constructor shape,IServerEntryPoint,netstandard2.0+MediaBrowser.Server.Corepackage — all from the official wiki.IHasWebPages(notIHasUIPages— that name does exist too, inMediaBrowser.Model.Plugins.UI, butIHasWebPagesinMediaBrowser.Model.Pluginsis the one that's actually wired up here) andPluginPageInfo.Name/.EmbeddedResourcePath.ISessionManager.SendPlaystateCommand(string controllingSessionId, string sessionId, PlaystateRequest, CancellationToken),SendGeneralCommand, andPlaystateRequest { Command, SeekPositionTicks }/PlaystateCommand.{Pause, Unpause, Seek}.ILogManager.GetLogger(name)/ILogger.Debug(...)/.ErrorException(...)— still the live pattern on 4.9.x, not replaced byMicrosoft.Extensions.Logging.IRequiresRequest/IService/[Route]/IReturn<T>for the REST endpoints.SessionInfo.PlayState.PositionTicks(long?) and.IsPaused(bool).
Wrong on the first guess, fixed once the real assemblies were available:
- Namespaces, not names:
PlaybackProgressEventArgs/PlaybackStopEventArgslive inMediaBrowser.Controller.Library, not...Session.IAuthorizationContext/AuthorizationInfolive inMediaBrowser.Controller.Net. - ID types: item/user/session ids (
SessionInfo.Id,SessionInfo.UserId,BaseItemDto.Id) are plainstring, notGuid, on this SDK version.Party/PartyMemberwere changed fromGuidtostringaccordingly. (Party.Iditself stays aGuid— that's an id this plugin mints, not an Emby one.) - Reading the calling user is a two-step, not one property:
IAuthorizationContext.GetAuthorizationInfo(Request).UserIdis along(an internal row id — not the id used anywhere else). The one that matchesSessionInfo.UserIdetc. is.User.Id— except that one comes back as aGuid, soWatchPartyService.CallerUserId()reformats it with.ToString("N")to match the string convention used elsewhere. See the comment there.
Still only compile-checked, not verified against a running server (nothing here fails to build — these are runtime behaviors the compiler can't check):
- Whether
.ToString("N")(no dashes) is really the right string format to matchSessionInfo.UserId— plausible, matches Emby/Jellyfin convention elsewhere, not observed directly. - HTTP error mapping — endpoints throw plain
ArgumentException/InvalidOperationException; Emby likely has a more specific exception type that maps to a proper 404/400 instead of a generic 500. - Static file content types —
GET /WatchParty/appetc. return a bare string;IHasResultFactorylooks like the right extension point for a realContent-Type/caching headers, not wired up yet. controllingSessionIdpassed asnulltoSendPlaystateCommand— compiles, unknown whether Emby's runtime wants a real session/user there instead.X-Emby-Authorizationheader fields and/Users/AuthenticateByName'sPwfield name inweb/control-panel/app.js— it's JS, nothing compiles it; long-standing Emby/Jellyfin convention, not exercised against a real server.- The dashboard settings page (
configPage.html) actually rendering/saving correctly — embedding compiles, but the page's own JS (ApiClient,Dashboardglobals) only exists inside a running Emby dashboard. partyPage.html: whetherApiClient.ajax({...})really behaves like the jQuery-style options object it's called with here (type,url,dataType) — that's the long-standing Emby/Jellyfin web client convention, not confirmed against this specific build.- Whether an automatic menu link ever actually appears anywhere for
EnableInUserMenu/MenuIcon = "group". As of this writing the page is reachable and crash-free (see below) but no menu entry has been spotted yet — worth checkingMenuSectionnext if it still doesn't show up (left unset so far; the one confirmed real-world example didn't set it either, but that example also didn't useEnableInMainMenu, which turned out to matter for something else - see below).
Real bug found and fixed by reading the target server's actual client code
(not from any doc — see git history for the two commits this produced):
navigating to the party page threw inside Emby's own viewmanager.js
(v4.10.0.40): TypeError: Cannot read properties of undefined (reading 'lifeCycleAbortSignal'). Fetching that file directly from the running
server (it's unauthenticated static JS) showed why: a view only gets a
view.controller — required before ViewManager will call any lifecycle
method on it — if its root element has a data-controller attribute
resolving to an AMD module. configPage.html never needed this because
admin dashboard pages apparently go through an older/separate loading path;
a page reached through EnableInUserMenu/EnableInMainMenu does not get
that same leniency. Fixed by adding
data-controller="__plugin/WatchPartyRoomController" to partyPage.html
and shipping a third, minimal PluginPageInfo (partyPageController.js) for
it to resolve to — see the comments in Plugin.cs and
Configuration/partyPageController.js.
Also checked directly (via a JS probe against the live server, not a guess):
pluginmanager.js has a hardcoded GUID allowlist gating which plugins get a
page at all (allowPluginPages), but it's skipped entirely whenever
appHost.supports('restrictedplugins') is falsy — confirmed falsy on this
server's web client, so the allowlist is not what's blocking anything here.
It's presumably what actually blocks arbitrary plugins on official mobile
apps (matches the forum thread cited above).
The remaining way to close these out: install the plugin DLL on a real Emby Server 4.9.x and exercise it with two accounts.
Known limitations
- Sync is best-effort and loose by design (see "Non-goals"). Don't expect frame-accuracy.
- Depends on the member's own client actually honoring remote Seek/Pause commands smoothly — most official Emby apps do (it's how casting/remote control works today), but behavior can vary by platform, and a Seek can cause a visible re-buffer.
- One item per party; no shared "up next" queue.
- No chat/reactions in v1 (kept out on purpose — see the design conversation that led to this repo).
- A user with two simultaneously active sessions on the same item is resolved by "most recently active", which can guess wrong.